Autodesk has teamed up with Microsoft Azure to offer customers a new scalable cloud rendering solution with the Microsoft Azure Batch Rendering Platform.
“We know that the scalability and ease of use offered by cloud rendering is important to our customers across industries, and we’re always looking for ways to help facilitate a smooth transition,” said Chris Bradshaw, senior vice president, Autodesk.
“Teaming with Microsoft Azure gives Autodesk users even more choice when it comes to leveraging the right cloud-based rendering platforms for their specific facility and project needs,” he added.
Built on the Azure Batch platform, this new rendering solution allows Autodesk users to submit their jobs for on-demand rendering directly through Maya, 3ds Max and Arnold with pay-per-use billing and custom scalability.
Autodesk hopes that the new platform will streamline the complex and demanding render process. With the Azure Batch Rendering Platform, Autodesk users can seamlessly leverage Azure’s cloud rendering tools to scale their jobs with burst capacity, efficiently manage costs, and eliminate the need for complex infrastructure and license management.
In addition, the Azure SDK allows users to automate render workflows within custom pipelines and offers open source plugins to integrate directly with Maya and 3ds Max.