The kid-centric channel Nickelodeon is developing ‘Meet the Voxels’ (working title), an original virtual and augmented reality series from the mind of Chris Young, Senior Vice President of Nickelodeon’s Entertainment Lab. The animated sitcom, created in a game engine, marks a first for Nickelodeon in its use of cutting-edge virtual cinema technology, including real-time full body and facial performance capture, bringing an innovative approach to immersive storytelling. Meet the Voxels is being developed to air across Nickelodeon’s channels globally. Meet the Voxels takes kids behind the scenes of a video game world and follows a family of video-game characters, the Voxels, on their adventures on-and-off-duty. The family members are: Hunter, the 13-year-old star of a laser-tag video g
Walt Disney Animation Studios is set to share its first VR short called 'Cycles' at the SIGGARPH 2018, a conference dedicated to VR, augmented reality, and mixed reality, held in Vancouver. The team hopes VR will help viewers form a stronger emotional connection with the film. The Disney Animation production team completed Cycles in four months in conjunction with about 50 other collaborators. "VR is an amazing technology and a lot of times the technology is what is really celebrated," Director Jeff Gipson said in a statement. "We hope more and more people begin to see the emotional weight of VR films, and with Cycles, in particular, we hope they will feel the emotions we aimed to convey with our story." Walt Disney Animation has released some extraordinary content through short films...
For enthusiasts of VR and followers of horror games, indie studio Bloompix Studios has launched a new update for its terror shocker The Devil Awaits VR. The Devil Awaits VR is a thriller in which you play as Rick H. Johanson, a thief who tries to escape from the police after committing a robbery in a bank. The main action takes place in an abandoned cabin where he will soon find himself fighting against evil creatures and solving many puzzles to get back home. “Since the birth of VR, we’ve been wanting to feel real fear and despair in a virtual reality experience, and now we have made it happen,” says Sergio Gardella, CEO at Bloompix Studios. “Samsung Gear VR is the optimal home for The Devil Awaits VR, and I am certain that after playing it, a sense of disheartenment won’t vanish f
Based on its tween animated comedy series Qumi-Qumi for Oculus, Toonbox Animation Studio has developed a VR experienced game. The new format will feature the series’ popular characters and will allow a player to enter the world of Qumi-Qumi where he can follow the adventures of Juga, Yusi and Shusman, a young group of outcasts who find themselves is funny situations. In the midst of the experience, viewers can utilize VR elements and a 360-degree panoramic view to affect the storyline and experience the plot unfold in four different ways. The Qumi-Qumi series can be downloaded from the Oculus Store and accessed using Gear VR, a virtual reality headset developed by Oculus in collaboration with Samsung.
Top names from the fields of virtual reality and technological innovation will assemble in Manchester, UK next month to lay out a vision of the future of storytelling at the 2017 Children’s Global Media Summit that will go on from Dec. 5 to 7. This debate will be one highlight of the Summit’s unique program focused on the themes of education, empowerment, entertainment, innovation and freedom. Those who will participate in the What’s the Future of Storytelling? panel will be Gerard Grech, CEO at Tech City UK; Jan Pinkava, Creative Director at Google Spotlight Stories and Resh Sidhu, creative director for Virtual Reality at Framestore. The session will explore how virtual reality has changed children’s perceptions of the world. Spencer Kelly, who presents the BBC’s flagship technology sh
Since the inception of Let's Make a Deal in 1963, the variety game show has transformed its content considerably over the years. And now the Wayne Brady hosted series is starting to break into virtual reality. Pegged to Halloween on Tuesday, the show has revealed a series shot in 360-degree 3D video that introduces a method for fans at home to actually step foot inside the studio from the comfort of their homes. Talking of the newest addition of the show, producer Jersey Feimster says, "It is a virtual reality experience as the host of Let's Make a Deal. Viewers can step into Wayne Brady's shoes and get a 3D perspective of being the host of the show. This is an opportunity for Let's Make a Deal to use new technology to engage with our home audience. They'll feel like they're stepping r
The Academy’s (Academy of Motion Picture Arts and Sciences (AMPAS) Board of Governors has, by way of a vote, decided to present a special award, an Oscar statuette to virtual reality (VR) installation CARNE y ARENA by groundbreaking Mexican director Alejandro G. Iñárritu known for films like The Revenant, Birdman, Amores Perros. The installation is a collaboration between Iñárritu, Lubezki, producer Mary Parent, Legendary Entertainment, Fondazione Prada, ILMxLAB, and Emerson Collective. Katie Calhoon executive produced. This latest honour for the four-time Oscar-winning filmmaker is being given to him in recognition of a visionary and powerful experience in storytelling. Academy President John Bailey said in the announcement: “The Governors of the Academy are proud to presen
Florida’s Ringling College of Art and Design will be the first art college and one of the first educational institutions to offer a degree in the rapidly growing field of virtual reality (VR) for artists and designers. The Virtual Reality Development; major, a four-year BFA degree programme will commence in fall 2018. It is now accepting applications for the inaugural class. “Virtual Reality is going to change everything,” quips Dr. Larry R. Thompson, President of Ringling College. “The opportunities extend far beyond the worlds of gaming and entertainment—this technology will revolutionize the way we live and work, and it will offer unexplored opportunities for artists and designers. We want our students and graduates to be leading this monumental shift, advancing and defining this ne
In its 13th edition, the Dubai International Film Festival (DIFF), that will go on from December 7to 14, will launch a virtual reality programme. The stand, titled DIFFerent REALITY, will give festival-goers the opportunity to sample VR films spanning fiction, documentary and animation. On the industry side, Dubai Film Market (DFM) will give delegates chance to hear from VR creators and experience the technology. Detailing the upcoming VR experience, DIFF chairman Abdulhamid Juma said, “VR gives filmmakers a new, immersive medium which is an exciting new direction for cinema - and our compelling and engaging line-up of VR films push the technological boundaries of storytelling.” VR has had an increased presence at festivals, most recently at Sundance, Cannes and Sheffield Doc/Fest with
SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques will hold a special VR presentation and film screening produced by The New York Times. SIGGRAPH 2017 marks the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques that will be held from 30 July to 3 August in Los Angeles. Graham Roberts, director of immersive platforms storytelling for The New York Times will present a 40-minute talk about the organization’s VR expertise and integration of the new medium into the legendary media outlet’s news reporting through NYT VR. The talk will include insight into the making of The Antarctica Series: Under A Cracked Sky, a nearly 10-minute short film tha