VR

Bloompix Studios launches new update of its terror shocker The Devil Awaits

Bloompix Studios launches new update of its terror shocker The Devil Awaits

VR, VR
For enthusiasts of VR and followers of horror games, indie studio Bloompix Studios  has launched a new update for its terror shocker The Devil Awaits VR. The Devil Awaits VR is a thriller in which you play as Rick H. Johanson, a thief who tries to escape from the police after committing a robbery in a bank. The main action takes place in an abandoned cabin where he will soon find himself fighting against evil creatures and solving many puzzles to get back home. “Since the birth of VR, we’ve been wanting to feel real fear and despair in a virtual reality experience, and now we have made it happen,” says Sergio Gardella, CEO at Bloompix Studios. “Samsung Gear VR is the optimal home for The Devil Awaits VR, and I am certain that after playing it, a sense of disheartenment won’t vanish f
Wes Anderson teams up with Felix & Paul Studios to create a VR experience

Wes Anderson teams up with Felix & Paul Studios to create a VR experience

VR
Wes Anderson has teamed up with Montreal-based Felix & Paul Studios to create a VR experience centered around his upcoming stop-motion feature Isle of Dogs. The project called Isle of Dogs Behind the Scenes (in Virtual Reality) is set to debut next month at the Sundance Film Festival. Details about the VR project are few but the description explains that the experience inserts the viewer into the miniature world of the film face-to-face with the cast of dogs as they are interviewed on set while the crew of the film works around you to create the animation you are seeing.”
Toonbox Animation Studio develops VR experienced game

Toonbox Animation Studio develops VR experienced game

VR, VR
Based on its tween animated comedy series Qumi-Qumi for Oculus, Toonbox Animation Studio has developed a VR experienced game. The new format will feature the series’ popular characters and will allow a player to enter the world of Qumi-Qumi where he can follow the adventures of Juga, Yusi and Shusman, a young group of outcasts who find themselves is funny situations. In the midst of the experience, viewers can utilize VR elements and a 360-degree panoramic view to affect the storyline and experience the plot unfold in four different ways. The Qumi-Qumi series can be downloaded from the Oculus Store and accessed using Gear VR, a virtual reality headset developed by Oculus in collaboration with Samsung.  
Let’s Make a Deal turns into a VR show

Let’s Make a Deal turns into a VR show

VR, VR
Since the inception of Let's Make a Deal in 1963, the variety game show has transformed its content considerably over the years. And now the Wayne Brady hosted series is starting to break into virtual reality. Pegged to Halloween on Tuesday, the show has revealed a series shot in 360-degree 3D video that introduces a method for fans at home to actually step foot inside the studio from the comfort of their homes. Talking of the newest addition of the show, producer Jersey Feimster says, "It is a virtual reality experience as the host of Let's Make a Deal. Viewers can step into Wayne Brady's shoes and get a 3D perspective of being the host of the show. This is an opportunity for Let's Make a Deal to use new technology to engage with our home audience. They'll feel like they're stepping r
Ringling College will be first to offer degree in VR

Ringling College will be first to offer degree in VR

VR, VR
Florida’s Ringling College of Art and Design will be the first art college and one of the first educational institutions to offer a degree in the rapidly growing field of virtual reality (VR) for artists and designers. The Virtual Reality Development; major, a four-year BFA degree programme will commence in fall 2018. It is now accepting applications for the inaugural class. “Virtual Reality is going to change everything,” quips Dr. Larry R. Thompson, President of Ringling College. “The opportunities extend far beyond the worlds of gaming and entertainment—this technology will revolutionize the way we live and work, and it will offer unexplored opportunities for artists and designers. We want our students and graduates to be leading this monumental shift, advancing and defining this ne
Blackmagic Design uses Blackmagic URSA Mini 4.6K PL to shoot a movie for the dTV VR

Blackmagic Design uses Blackmagic URSA Mini 4.6K PL to shoot a movie for the dTV VR

VR
Blackmagic Design one of the most popular Japanese online video streaming services has used Blackmagic URSA Mini 4.6K PL to shoot a movie for the dTV VR, their streaming app for VR content. Tsutomu Umezawa from Tokyo’s D-CORD shot the movie while the post-production was done at Tokyo’s POWER GRAPHIXX Inc. dTV VR is a dedicated VR app that allows audiences to watch 360 degree video content via a smart phone with or without VR goggles. dTV recently renewed the app and created a new vertical video to be displayed when a viewer opens the app. The video includes models wearing VR goggles with minimum movement, almost like a photograph, all of which was shot with green screen backgrounds. Tsutomu Umezawa, the video’s DP, who is also a still photographer, was tasked with creating a video th
Epic Games to host its first SIGGRAPH Unreal Engine User Group and party in Los Angeles on July 31

Epic Games to host its first SIGGRAPH Unreal Engine User Group and party in Los Angeles on July 31

VR
Epic Games will host its first SIGGRAPH Unreal Engine User Group and party in Los Angeles at the Orpheum Theatre on July 31. The concerned User Group will feature an exciting line-up of presentations from Epic Games founder and CEO Tim Sweeney and Enterprise GM Marc Petit to companies as diverse as global architectural firm HOK, self-driving car start-up Zoox and animation production company Digital Dimension among others. Customer presentations and third party integrations will underscore how Unreal Engine has been transforming content creation across animation, feature film, augmented and virtual reality (AR/VR), architecture and product visualisation. “These incredible customers are just a sample of those turning to Unreal Engine to create high quality, interactive content whether
Boris FX to showcase newest versions of Mocha VR and two more at SIGGRAPH

Boris FX to showcase newest versions of Mocha VR and two more at SIGGRAPH

VR
Leading developer of visual effects plug-ins for film and post-production, Boris FX will showcase the latest versions of flagship products Mocha VR, Continuum and Sapphire at SIGGRAPH that will go on from August 1 to 3 at the Los Angeles Convention Center. “SIGGRAPH is a great opportunity for us to connect with visual effects artists and preview the newest problem-solving tools for the growing 360° filmmaking community,” said Ross Shain, Chief Product Officer of Boris FX and Imagineer Systems. “Mocha VR now has stereoscopic features, enabling an advanced stereo 360° plug-in workflow inside host applications Adobe Creative Cloud, Avid Media Composer, and The Foundry’s NUKE. We will also preview the upcoming Continuum 360/VR Unit, designed for 360/VR editorial tasks and Sapphire 11, the new
DIFF will launch VR programme in its 13th edition in December

DIFF will launch VR programme in its 13th edition in December

Uncategorized, VR, VR
In its 13th edition, the Dubai International Film Festival (DIFF), that will go on from December 7to 14, will launch a virtual reality programme. The stand, titled DIFFerent REALITY, will give festival-goers the opportunity to sample VR films spanning fiction, documentary and animation. On the industry side, Dubai Film Market (DFM) will give delegates chance to hear from VR creators and experience the technology. Detailing the upcoming VR experience, DIFF chairman Abdulhamid Juma said, “VR gives filmmakers a new, immersive medium which is an exciting new direction for cinema - and our compelling and engaging line-up of VR films push the technological boundaries of storytelling.” VR has had an increased presence at festivals, most recently at Sundance, Cannes and Sheffield Doc/Fest with
Star Wars technos using VR and AR technology in film making to give another experience

Star Wars technos using VR and AR technology in film making to give another experience

Technology, VR
The visual effects technos behind Star Wars are using virtual reality (VR) and augmented reality (AR) to make the film jump off the screen. John Knoll, chief creative officer and senior visual effects supervisor of Industrial Light & Magic (ILM), described how his team created virtual sets for last year's blockbuster movie Rogue One's that let director Gareth Edwards virtually map out certain shots and sets. He was also able to moving inside some of Rogue One's digital scenes to determine the best camera angles. In addition to putting the next wave of visual technology to work on the big screen, Disney and Lucasfilm, the division that produces Star Wars are also working hard to develop virtual reality and augmented reality products that can let the film's fans feel like they're i