Thursday, November 15

Few of 3DS Max Version History (Internet Info)

3ds Max – Version history

Version 3.0.30 – April 29th 2014

Changes

  • added support for Max 2015
  • re-added support for Max 2011
  • Max double-sided materials are exported as front/back face materials
  • added pre- and post-animation behaviors to referenced MXS nodes
  • added controls for selecting the padding and format of MXS sequences
  • added region rendering controls to cameras
  • added support for hue adjustment to MxBitmap
  • MultiScatter instances use the render flags from the original object
  • added focus camera button to FIRE window and toolbar
  • added the name of the material to the backface material button
  • added rotation parameter in MxBitmap
  • negative values can be used in the offset attribute of MXS reference nodes
  • double clicking a material in the MXS material overrides window selects the material for that override
  • added a way to set the MXS reference material overrides from MAXScript
  • exposed gsChannelDeep and gsUseGlobalMaterial to the maxwell renderer MAXScript interface
  • added global settings for textures
  • added use global, mirror X and mirror Y flags to MxBitmap
  • increased the limit for the depth channel max depth
  • added back the MXS sequence rendering flag

 

Fixes

  • MAXScript error when loading some scenes with corrupted cameras
  • incorrect export of particle flow motion data
  • particle flow systems with a dynamic material node were exported with a default material
  • crash in the MXS reference object when no material overrides are set
  • MXS references didn’t display in the Nitrous viewport
  • wrong bounding box for Almebic reference objects
  • emitters beneath an IES emitter in the material tree got assigned the same IES file on export
  • UV scale wasn’t exported when tiling was off
  • material overrides weren’t saved with the proxy object
  • crash when previewing some materials
  • crash with vray cameras
  • IES files were ignored when importing materials from MXM
  • Alembic and MXS material overrides disappeared when the mesh was reloaded
  • Alembic material overrides were exported improperly
  • wrong normals for Alembic objects imported with CRATE
  • objects with no name or that only contained numbers in their name were exported incorrectly
  • the plugin reserved a license in node mode when the active renderer wasn’t Maxwell
  • wrong camera position in FIRE in some cases
  • Alembic crash when the abc file had material references
  • the enable sequence checkbox in MxBitmap gets disabled when turning off viewport preview
  • xref scenes that are hidden in the viewport were still exported
  • MXS references updated their geometry even when show in viewport was off
  • MxBitmap previews appeared darker when using show in viewport
  • Maxwell material viewport preview ignored the hue shift parameter
  • 3dsmax 2012 used a seat license even in node mode
  • MAXScript error when loading scenes made with older versions of the plugin
  • custom bokeh was not exported
  • the offset parameter of the MXS reference object wasn’t working correctly
  • wrong output paths in some cases
  • render error when materials contain empty bitmaps
  • the viewport preview of MXS references still showed the old object after trying to load a new file or sequence which contains errors
  • crash when displaying Maxwell materials in the slate editor
  • the textured material wizard created materials with empty bitmaps
  • garbage text in the log window when material translation failed in FIRE
  • IES file names weren’t saved
  • crash when converting wizard materials to layered materials inside the slate editor
  • crash when the wizard material was loaded as part of a multi-material
  • memory leak in the material UI
  • wrong size for the viewport preview of the volumetric object
  • missing frame number in channel file names when rendering sequences

Version 2.7.30 – July 8th, 2013

Changes

  • added support for ornatrix v2 and removed support for ornatrix v1
  • hair vertex colors are gamma-corrected
  • the plugin no longer checks the save file flag, only the existence of the file name

Fixes

  • the V texture coordinate was flipped when importing MXS files
  • the viewport texture display used the wrong UVW channel for referenced materials when the display driver was Direct3D
  • improper mesh import when it has a single material assigned per face instead of being assigned on the whole mesh
  • the proxy and RFRK objects crashed when used with some modifiers
  • crash when using multiscatter with MXS references and proxies
  • wrong transformation matrix for Max instances of Maxwell proxy objects
  • objects imported from MXS were invisible when the viewport was set to wireframe mode
  • objects imported from MXS became corrupted when converted to editable poly

Version 2.7.27 – April 25th, 2013

Changes

  • added support for Max 2014
  • added support for Multiscatter
  • camera manipulation in FIRE uses an orbit camera model now

Fixes

  • the UI of the Maxwell material isn’t shown if you select sub-components in the material navigator
  • gamma was applied twice in the Max render image view if the alpha channel was enabled
  • the draft quality setting in the render options panel wasn’t working
  • wrong position for Max Hair objects with non-identity pivots

Version 2.7.24 – March 11th, 2013

  • added support for moving camera in FIRE
  • the link camera FIRE option is accessible directly from the ActiveShade window menu
  • added support for solo layers
  • a warning is issued when PFlow instances cannot be exported due to duplicated group names
  • fixed: the API methods MaxwellMaxExtensionParams::SetIntArray() and MaxwellMaxExtensionParams::SetDoubleArray() did not work correctly
  • fixed: Chinese characters in exported IES paths
  • fixed: wrong camera used by send job to network
  • fixed: crash when rendering a RFRKMesher without any files
  • fixed: not all PFlow particles were exported when a system contained empty groups
  • fixed: the “extra particles” parameter of the MxParticles object was not exported
  • fixed: send job to network didn’t start when the output file didn’t already exist

Version 2.7.20 – December 17th, 2012

  • when importing MXM files, the plug-in looks for missing textures in the “textures” subdirectory of the MXM path
  • added the “maxwellRestartFire” MAXScript function
  • meshes and materials can be imported from MXS files
  • Max gamma correction no longer affects Maxwell material preview slots
  • added support for meshes with specified normals
  • added an object setting on legacy particle system which controls if they are exported as meshes or Maxwell procedurals
  • the exporter writes all the cameras present in the scene to the MXS file
  • added 2048 and 4096 to the list of allowed resolutions for viewport preview
  • the viewport preview looks for textures in alternative paths when they cannot be found, just like the exporter
  • the send job to network button supports animations
  • fixed: MAXScript error when trying to render from the command line
  • fixed: grass modifiers were exported even when they were disabled
  • fixed: crash on systems with video cards or drivers that don’t support DirectX 9
  • fixed: wrong motion blur for PFlow instances when more than 2 motion steps were used
  • fixed: FIRE was not restarted after changing IBL settings
  • fixed: the material UI was not refreshed after importing a MXM file
  • fixed: the renderer was still started in some cases even though the export process failed
  • fixed: crash when a MXS reference object was using animation sequences
  • fixed: crash when switching to a non-Maxwell material after editing a Maxwell bitmap
  • fixed: crash when trying to export HairFarm objects with density textures applied

Version 2.7.12 – October 16th, 2012

  • added support for textured material preview in Nitrous
  • added support for HairFarm
  • removed support for Max 8, 9 and VIZ
  • the Max gamma value does not influence the rendered image or material preview swatches
  • added plug-in API
  • FBX import and export supports Maxwell materials
  • set the default for use Max instancing to on
  • fixed: proxies and MXS references did not show the preview point cloud in Nitrous
  • fixed: crash when creating MXS reference objects with pivot snap enabled
  • fixed: the UV Mapping dropdown in the RFRK particle object contained Chinese characters in Max 2013
  • fixed: hidden objects referenced by Maxwell proxies were rendered
  • fixed: crash when adding a second sequence to a RFRK mesher under some circumstances
  • fixed: no viewport texture preview for referenced materials
  • fixed: search paths were not used when locating BIN files for the viewport preview of RFRK meshers and particle objects
  • fixed: the viewport preview of RFRK meshers was not refreshed after adding a new sequence
  • fixed: crash when unchecking and checking back the display in viewport checkbox in a MXS reference object
  • fixed: RFRK particles were skewed when rotated
  • fixed: the viewport preview of RFRK objects and MXS references were not using the same search paths as the render
  • fixed: crash in older versions of Max which sometimes occurred when loading a scene
  • fixed: legacy particle systems were not exported from Max 2013
  • fixed: extension parameters which were strings (mesher BIN path, mesher realwave path etc.) were not exported correctly in Max 2013
  • fixed: saving a sky to a HDR file didn’t work in Max 2013

Version 2.7.6 – July 27th, 2012

  • added support for custom bokeh camera parameters
  • added support for negative offset values in the IBL parameters
  • the particle loader can display PXY sequence files in the viewport
  • default axis setup for the RFRK mesher set to YZX
  • fixed: browsing the material library and gallery did not work
  • fixed: render options strings (MXI path, MXS path, default material etc.) were lost after reopening a scene in Max 2013
  • fixed: bogus characters in the geographical location dropdown in Max 2013
  • fixed: bogus names for the renderer properties in MAXScript in Max 2013
  • fixed: the legacy material was not working
  • fixed: plug-in preferences (preview scene path, preview quality etc.) were not saved correctly in Max 2013
  • fixed: the bitmap viewer didn’t work in Max 2013
  • fixed: wrong maximum value for grass bend angle, root radius, tip radius and density
  • fixed: file -> export didn’t work if a perspective viewport was selected
  • fixed: FIRE did not work in Max 2013
  • fixed: RFRK objects were flipped in the viewport compared to the render
  • fixed: the MXI path was not exported correctly in Max 2013
  • fixed: BIN mesh loaders without a file assigned printed a non-descriptive warning on render Version 2.7.4 – June 18th, 2012

Version 2.6.18 – January 30th, 2012

  • added support for the Reaflow extensions: BIN mesher and BIN particles
  • added support for multi-step camera motion blur
  • added support for silent installs (pass /S on the installer command line)
  • custom Maxwell objects (MXS references, proxies etc.) are compatible with the Nitrous viewport
  • fixed: slowdown when exporting many instances
  • fixed: under some circumstances, PFlow systems were exported as a single mesh instead of using instances
  • fixed: crash when rendering a proxy that has no source object
  • fixed: the rendered image was offset by 1 pixel horizontally in the Max framebuffer
  • fixed: ActiveShade crashed when used in viewport
  • fixed: wrong output image format when exporting from the File menu
  • fixed: wrong state management for the IES controls in Maxwell lights
  • fixed: once the LOD of a MXS reference was set to 0, it stayed invisible even after the LOD was increased again
  • fixed: wrong bounding box for proxies after the objects they reference was removed